Unity Engineer
Remote Position
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Roles & Responsibilities
  • Research, design, prototype, and implement product features in Unity’s native tools and custom C#.
  • Prototype and develop next generation AR/VR/Web products in Unity
  • Work closely with the experience and product team to iterate on product features
  • Build with the latest mixed reality hardware (Quest, Magic Leap,Vive, HoloLens...)
  • Improve existing product features based on design requests
  • Offer technical solutions, innovate, and improve the quality of implementation, performance and usability of the editor, tools and tool chain as a whole
  • Write technical design documents, for milestones and internal use.
  • Ensure product scalability, quality, maintainability, and performance
  • Maintain knowledge of current XR trends
  • Iterate rapidly and respond well to constructive feedback from peers
  • Provide achievable task estimations based on your own ability.
  • Minimum 3 years of working experience in game development
  • Hands-on experience with Unity3D engine (editor and scripting)
  • Unity experience with animation system, navigation, complex scenes, ray casting and hit detection, scene optimization
  • Experienced in the art and science of C# programming within the Unity platform.
  • Proficiency and capability with Unity 3D development environments, minimum of 3 years
  • BS or MS in Computer Science, Computer Engineering, or equivalent experience
  • Availability to work with new APIs and concepts
  • Able to work on projects that might involve a lot of changes
  • Able and interested to work in highly iterative processes and R&D.
  • Used to communicate effectively with both technical and non-technical parties
  • Able to provide guidance and mentorship to the programming team
  • Android/iOS experience is a plus
  • Experience with React, and/or React Native, and/or web development
  • Augmented or Virtual Reality development experience
  • Experience with gesture recognition, Kinect or Leap Motion
  • Understanding of shaders, computer vision algorithms and spatial mapping
  • Strong generalist/maker spirit who experiments with various emerging technologies
  • Experience with large, long-term, scalable projects, within the Unity platform.

Programming test will be administered for both C# to ensure knowledge matches with resume

Previous VR/AR/MxR delivered work and or prototypes in Unity. Preference given to video portfolios (or demonstrable demos)

  • Fully remote
  • Flexible workhours and workdays
  • Competitive salary & premium benefits
  • Employee Stock Program
  • Work with world class teammates
  • Upskilling/training reimbursement
  • 3 Weeks Vacation
  • Hardware/Software of your chosing
  • Health & Wellness Membership Reimbursement
  • Home office essentials
About contXtual

We all grew up playing video games. It was only natural that we transitioned into careers in gaming and media, developing the technology that inspired us. Along the way we have learned that developing 3D applications requires unique skill sets. Skills very few companies possess or even understand. Our team has deep experience building and deploying 3D applications serving millions globally. We’ve built the systems, tools, and pipelines to create world class immersive products for the metaverse. Delivering and supporting services at scale, in real-time, on any platform.


At contXtual, we are committed to building an environment where diversity, equity, and inclusion is valued. As an equal opportunity employer, all applicants who meet the qualified requirements will receive consideration regardless of ancestry, race, color, religion, national origin, sexual orientation, age, marital/family status, disability (physical or mental), medical condition, protected veteran status, gender, gender identity or expression, pregnancy/caregiver status or any other statuses that are legally protected by applicable laws, regulations and/or ordinances.